T_MSCLoader_LoadAssets
piotrulos edited this page Apr 7, 2023
·
4 revisions
Class for Loading custom assets from Assets folder
System.Object
MSCLoader.LoadAssets
Namespace: MSCLoader
Assembly: MSCLoader (in MSCLoader.dll) Version: 1.2.11.286
C#
public static class LoadAssets
View Source
The LoadAssets type exposes the following members.
Name | Description | |
---|---|---|
LoadBundle(Byte[]) | Loads assetbundle from Resources | |
LoadBundle(String) | Loads assetbundle from Embedded Resources | |
LoadBundle(Mod, String) | Loads assetbundle from Assets folder | |
LoadOBJ | **Obsolete. ** Load (.obj) file from mod assets folder and return as GameObject | |
LoadOBJMesh | **Obsolete. ** Load (.obj) file from mod assets folder and return as Mesh | |
LoadTexture | Load texture (*.dds, *.jpg, *.png, *.tga) from mod assets folder | |
MakeGameObjectPickable | Make GameObject Pickable, make sure your GameObject has Rigidbody and colliders attached. |
- How to install MSCLoader using MSCPatcher
- MSCPatcher explained
- How to install mods
- Official experimental linux support
- Unofficial tutorial for linux (wine/proton)
- Install Visual Studio for MSCLoader
- Install template for Visual Studio
- How to use templates
- Debugging your mods in Visual Studio
- Enable DevMode to help with debugging
- Uploading and creating Self update feature for your mod or reference
- All Playmaker Global Variables and Events
- How to create and use Asset Bundles