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LoadAssets Methods

The LoadAssets type exposes the following members.

Methods
  NameDescription
Public methodStatic memberCode exampleLoadBundle
A function for Loading AssetBundles Synchronously (without coroutines)
Public methodStatic memberCode exampleLoadOBJ Obsolete.
Load (*.obj) file from mod assets folder and return as GameObject
Public methodStatic memberCode exampleLoadOBJMesh Obsolete.
Load (*.obj) file from mod assets folder and return as Mesh
Public methodStatic memberCode exampleLoadTexture
Load texture (*.dds, *.jpg, *.png, *.tga) from mod assets folder
Public methodStatic memberMakeGameObjectPickable
Make GameObject Pickable, make sure your GameObject has Rigidbody and colliders attached.
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