The LoadAssets type exposes the following members.
A function for Loading AssetBundles Synchronously (without coroutines)
|LoadOBJ|| Obsolete. |
Load (*.obj) file from mod assets folder and return as GameObject
|LoadOBJMesh|| Obsolete. |
Load (*.obj) file from mod assets folder and return as Mesh
Load texture (*.dds, *.jpg, *.png, *.tga) from mod assets folder
Make GameObject Pickable, make sure your GameObject has Rigidbody and colliders attached.