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M_MSCLoader_LoadAssets_LoadOBJ

piotrulos edited this page Apr 7, 2023 · 4 revisions

LoadAssets.LoadOBJ Method

Note: This API is now obsolete.

Load (*.obj) file from mod assets folder and return as GameObject

Namespace: MSCLoader
Assembly: MSCLoader (in MSCLoader.dll) Version: 1.2.11.286

Syntax

C#

[ObsoleteAttribute("LoadOBJ is deprecated, please use AssetBundles instead.", 
	true)]
public static GameObject LoadOBJ(
	<a href="T_MSCLoader_Mod">Mod</a> mod,
	string fileName,
	bool collider = true,
	bool rigidbody = false
)

View Source

Parameters

 

mod
Type: MSCLoader.Mod
Mod instance.
fileName
Type: System.String
File name to load from assets folder (for example "beer.obj")
collider (Optional)
Type: System.Boolean
Apply mesh collider to object
rigidbody (Optional)
Type: System.Boolean
Apply rigidbody to object to affect gravity (don't do it without collider)

Return Value

Type: GameObject
Returns unity GameObject

See Also

Reference

LoadAssets Class
MSCLoader Namespace

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