M_MSCLoader_LoadAssets_LoadBundle
piotrulos edited this page Apr 7, 2023
·
4 revisions
Loads assetbundle from Assets folder
Namespace: MSCLoader
Assembly: MSCLoader (in MSCLoader.dll) Version: 1.2.11.286
C#
public static AssetBundle LoadBundle(
<a href="T_MSCLoader_Mod">Mod</a> mod,
string bundleName
)
- mod
- Type: MSCLoader.Mod
Mod instance. - bundleName
- Type: System.String
File name to load (for example "something.unity3d")
Type: AssetBundle
Unity AssetBundle
- How to install MSCLoader using MSCPatcher
- MSCPatcher explained
- How to install mods
- Official experimental linux support
- Unofficial tutorial for linux (wine/proton)
- Install Visual Studio for MSCLoader
- Install template for Visual Studio
- How to use templates
- Debugging your mods in Visual Studio
- Enable DevMode to help with debugging
- Uploading and creating Self update feature for your mod or reference
- All Playmaker Global Variables and Events
- How to create and use Asset Bundles